Shin Megami Tensei: Persona 4 (ペルソナ4 Perusona Fō?) is a role-playing video game developed and published by Atlus for Sony's PlayStation 2, and chronologically the fifth installment in the Persona series, itself a part of the larger Megami Tensei franchise. Persona 4 was released in Japan in July 2008, North America in December 2008, and Europe in March 2009, and was later re-released on the PlayStation Network in April 2014. An enhanced remake for the PlayStation Vita, Persona 4 Golden (Persona 4: The Golden in Japan), was released in Japan in July 2012, North America in November 2012, and in Europe in February 2013.
Persona 4 takes place in a fictional Japanese countryside and is indirectly related to both Shin Megami Tensei: Persona 3 and the Persona 2
games. The player-named main protagonist is a high-school student who
moved into the countryside from the city for a year. During his
year-long stay, he becomes involved in investigating mysterious murders
while harnessing the power of summoning Persona. The game features a
weather forecast system with events happening on foggy days to replace
the moon phase system implemented in the previous games.
The plot of Persona 4 was inspired by the work of mystery
novelists owing to its murder mystery premise. The rural setting was
based on a town on the outskirts of Mount Fuji and intended as a
"'nowhere' place" and is the central setting to have players sympathize
with the daily life of the characters. The developers added many in-game
events to prevent the game from becoming stale. During the
localization, numerous alterations to names and cultural references were
made to preserve the effect through translation, but some Japanese
cultural references were altered or removed.
The release of the game in Japan was accompanied by merchandise such
as character costumes and accessories. The North American package of the
game was released with a CD with selected music from the game, and,
unlike Persona 3, the European package also contained a soundtrack CD. The music, as with the previous game, was composed primarily by Shoji Meguro.
He was joined this time by Shihoko Hirata, who performed vocals on
various songs, including the theme song "Pursuing My True Self". The
game was positively received by critics and developed into a full
franchise. Various manga and light novel adaptations and spin-offs have been produced. A television anime adaptation by AIC ASTA, titled Persona 4: The Animation, aired in Japan between October 2011 and March 2012, with an anime adaptation of Persona 4 Golden, produced by A-1 Pictures, airing as of July 2014. The game has also spawned two fighting game sequels, Persona 4 Arena and Persona 4 Arena Ultimax, and a rhythm game, Persona 4: Dancing All Night.
Contents
- 1 Gameplay
- 1.1 Personas
- 1.2 Combat
- 2 Story
- 2.1 Setting and characters
- 2.2 Plot
1 . Gameplay

Persona 4 blends traditional RPG gameplay with simulation
elements. The player controls the game's protagonist, a teenage boy who
is named by the player, who comes to the town of Inaba for a year.
Gameplay is divided between the real world of Inaba, where the
protagonist carries out his daily life, and the mysterious "TV World",
where various dungeons filled with monsters known as Shadows await. With
the exception of scripted events, such as plot progression or special
events, players can choose to spend their day how they like, be it
participating in various real world activities, such as joining school
clubs, taking part-time jobs, or reading books, or exploring the TV
World's dungeons to gain experience and items.
Days are broken up into various times of day, the most reoccurring
being "After School/Daytime" and "Evening", with most activities causing
time to move on. Certain activities are limited depending on the time
of day, days of the week, and the weather, with most evening activities
unavailable if the player visits the TV World that day. Furthermore,
some activities and dialogue choices may be limited by the protagonist's
five attributes; Understanding, Diligence, Courage, Knowledge, and
Expression, which can be increased by performing certain activities that
build them.
Whilst the player is free to choose how to spend their time, if they
fail to rescue someone who is trapped in the TV World by the time fog
appears in town, which takes place after several days of consecutive
rain, the game will end, forcing the player to return to a week prior.
As the game progresses, the protagonist forms friendships with other
characters known as "Social Links", which are each represented by one of
the Major Arcana.
As these bonds strengthen, the Social Links increase in Rank, which
grant bonuses when creating new Personas in the Velvet Room.
Additionally, strengthening Social Links with the main party members
grant them additional abilities, such as the ability to perform a
follow-up attack or an additional ability for their Persona.
1.1 Personas
The main focus of the game revolves around Personas, avatars projected
from one's inner self that resemble mythological figures and represent
the façades worn by individuals to face life's hardships. Each Persona
possesses its own skills, as well as strengths and weaknesses to certain
attributes. As Personas gain experience from battle and level up, that
Persona can learn new skills, which include offensive or support
abilities used in battle, or passive skills that grant the character
benefits. Each Persona can carry up to eight skills at a time, with
older skills needing to be forgotten in order to learn new ones. Whilst
each of the main party members have their own unique Persona, which
transforms into a stronger form after maxing out their Social Link, the
protagonist has the "Wild Card" ability to wield multiple Personas,
which he can switch between during battle to access different movesets.
The player can earn new Personas from Shuffle Time, with the protagonist
able to carry more Personas as he levels up.
Outside of the dungeons, the player can visit the Velvet Room, where
players can create new Personas, or summon previously acquired Personas
for a fee. New Personas are created by fusing two or more monsters to
create a new one, which receives some of the skills passed down from its
material monsters. The level of Personas that can be created are
limited by the protagonist's current level. If the player has built up a
Social Link relating to a particular Arcana, then a Persona relating to
that Arcana will receive a bonus upon creation.
1.2 Combat
Inside the TV World, the player assembles a party, consisting of the
protagonist and up to three other characters, to explore randomly
generated dungeons, each tailored around a victim who had been
kidnapped. On each floor of a dungeon, the player may find roaming
Shadows, as well as treasure chests containing items and equipment.
Players progress through the dungeon by finding the stairs somewhere on
each floor to progress to the next, eventually reaching the final floor
where a boss enemy awaits.
The player enters battle upon coming into contact with a Shadow. The
player can gain an advantage by attacking the Shadow from behind, whilst
being attacked from behind themselves will give the enemy an advantage.
Similar to the Press Turn system used in other Shin Megami Tensei
games, battles are turn-based with characters fighting enemies using
their equipped weapons, items, or the special skills of their Personas.
Aside from the protagonist, who is controlled directly, the other
characters can either be given direct commands or be assigned 'Tactics'
which alter their battle AI. If the protagonist loses all of his HP, the
game ends, returning players to the title screen.
Offensive abilities carry several attributes, including Physical,
Fire, Ice, Wind, Electricity, Light, and Dark. As well as various
enemies carrying different attributes, player characters may also have
strengths or weaknesses against certain attacks depending on their
Persona or equipment. By exploiting an enemy's weakness or performing a
critical attack, the player can knock them over, granting the attacking
character an additional move, whilst the enemy may also be granted an
additional move if they target a player character's weakness. If the
player knocks all of the enemies down, they may be granted the
opportunity to perform an "All-Out Attack", in which all the players
rush the downed enemies to inflict heavy damage. Following a battle, players gain experience points, money, and items
from their battle. Sometimes after a battle, the player may participate
in a mini-game known as "Shuffle Time", which can grant player various
bonuses or new Personas.
2 . Story
2.1 Setting and characters
Persona 4 takes place in the fictional, rural Japanese town of Inaba, which lies among floodplains
and has its own high school and shopping districts. Unexplained murders
have taken place in the small town, where bodies are found dangling
from television antennas and their cause of death unknown.
At the same time, rumor has begun to spread that watching a
switched-off television set on rainy midnights will reveal a person's
soulmate. The game also follows the main characters into the TV World, a
fog-shrouded realm filled with monsters called Shadows, which can only
be accessed through TV sets.
The protagonist is a high school student who has recently moved from a
large city to Inaba, where he is to live and attend school for a year.
At school, he quickly becomes friends with Yosuke Hanamura, the
somewhat-clumsy son of the manager of the local Junes megastore; Chie
Satonaka, an energetic girl with a strong interest in martial arts; and
Yukiko Amagi, a calm and refined girl who helps out at her family's inn.
A few days into the game, the protagonist, Yosuke, and Chie follow the
"Midnight Channel" rumor, which leads them to discover the TV World and
meet Teddie, a friendly creature that appears as a hollow bear costume.
Using Personas, the students form an Investigation Team to investigate
the connection between the TV world and the murders, and possibly
capture the culprit.
As the game progresses, the group gains new members, including: Kanji
Tatsumi, a male delinquent who has a talent for feminine hobbies; Rise Kujikawa, a former teen idol trying to find her identity who moves to Inaba as a transfer student;
and Naoto Shirogane, a young female detective investigating the case
with the local police who wears masculine clothing and presents herself
as male due to fear of rejection.
2.2 Plot
On April 11, 2011, the protagonist arrives in Inaba to live with the
Dojimas, consisting of his uncle Ryotaro and his cousin Nanako, for one
year, as his parents are working abroad. Just after his arrival, a TV announcer is found dead, her body hanging from an antenna;
Saki Konishi, the high school student who had discovered the body, is
later found dead herself, hung upside-down from a telephone pole.
After the protagonist and his friends accidentally enter the TV world,
they encounter Teddie, who helps them travel freely between the TV and
real worlds.
They awaken their Persona abilities, realizing that the murders stem
from attacks by Shadows, beings native to the TV world created from
repressed emotions, and are able to rescue several would-be victims.
Yosuke, Chie, Yukiko, Kanji, Rise, and Teddie one by one come to accept
the parts of their psyches they rejected, which manifest as giant
Shadows in the TV world, allowing them to wield Personas whilst each
joins the group in turn. Mitsuo Kubo, a student from another high school
who disappears following the death of Kinshiro Morooka, the
protagonist's foul-mouthed homeroom teacher, claims credit for the
murders; it is eventually learned that Kubo only killed Morooka and
played no part in the other murders, having murdered Morooka simply to
gain credit for the other murders.
Naoto Shirogane, a nationally-renowned "Detective Prince" investigating
the case, is also rescued and gains a Persona, and joins the group who
learn that "he" is actually a girl who assumed a male identity to avoid
the police's sexism.
Events come to a head when Ryotaro Dojima mistakenly accuses the protagonist of being involved in the murders.
Nanako is kidnapped during the protagonist's interrogation, leading
Ryotaro to engage in a vehicular pursuit with the culprit. The chase
ends as they both crash; the kidnapper escapes with Nanako through a
television set in his truck, and the gravely-injured Ryotaro entrusts
her rescue to the group. The group tracks them down within the TV world;
the culprit, Taro Namatame, becomes a god-like
monster—Kunino-sagiri—which attacks them but is defeated, and both he
and Nanako are taken to the Inaba hospital. When Nanako appears to die,
the group furiously confronts Namatame; as the protagonist, the player
must help the others realize that Namatame is not the killer by pointing
out the lack of a proper motive, and subsequently work to determine
that Ryotaro's assistant, Tohru Adachi, is the true killer.
Failure to do so ends the game with the party unable to solve the case;
Nanako either remaining dead, or reviving but remaining hospitalised;
and the recurring fog permanently setting in, the last of which will
eventually lead to humanity's demise.
Having identified the culprit as Adachi, the party chases and locates
him within the TV world. Adachi explains that his actions were out of
both boredom and the belief that humanity is better off believing what
it wants; his claims are dismissed by the party as the rantings of a
madman.
After fighting Adachi, he is possessed by Ameno-sagiri, the Japanese
God of Fog, who reveals that the fog is harmful to people and will
eventually cause humanity to fall into a permanent state of ignorance
and transform into Shadows. Upon his defeat, he agrees to lift the fog, congratulating the party on their resolve. Defeated, the wounded Adachi agrees to assume responsibility for his actions and turns himself in.
The game moves forward to the day before the protagonist must travel
home. If the player returns to the Dojima residence, the game ends with
the party sending the protagonist off as he departs Inaba.
Alternatively, should the player be able to identify the unexplained
cause of the Midnight Channel and attempt to resolve this plot element,
the protagonist meets with the party, and together they decide to end
the case for good.
The protagonist confronts the gas station attendant encountered at the start of the game, who reveals herself to be the Japanese goddess Izanami,
the "conductor" behind the game's events. The cause of the recurring
fog is established as an attempt to create a world of illusion by
merging the TV world with the human world, all for the "sake" of
humanity.
The group tracks Izanami down within the TV world and battle her, but
is at first unable to win; the defeated protagonist is given strength by
the bonds he has forged with those around him, and with this power
awakens a new Persona—Izanagi-no-Okami—which he uses to defeat Izanami.
In doing so, the fog in each world is lifted, and the TV world is
restored to its original form. The game ends with the party sending the
protagonist off the following day, and a post-credits scene depicts the
group resolving to remain friends forever, as the protagonist examines a
photo of the party.

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