Rabu, 04 November 2015

Persona 5




Persona 5 (ペルソナ5 Perusona Faibu?) is an upcoming role-playing video game currently in development by Atlus for the PlayStation 3 and PlayStation 4, scheduled for release in Japan in 2016. It is chronologically the sixth installment in the Persona series, which is part of the larger Megami Tensei franchise.

 

Contents

  • 1 Gameplay
  • 2 Plot
 
1 . Gameplay



Persona 5 is a role-playing game in which players live out a year in the life of a high school boy who gains the ability to summon facets of his psyche, known as Personas. Dungeon exploration features additional elements from previous iterations, such as jumping across gaps or dashing between cover. Dungeons feature a mixture of fixed environments tied into the plot and theme, and randomly generated environments. Battles are based on a turn-based attack system, with the characters wielding both their Personas and two weapon types: a gun and a melee weapon. The Social Link element from Persona 3 and 4 also returns in an altered form.


2 . Plot

 The story focuses on the 16-year-old protagonist after he is transferred to the fictional Shujin High School in Tokyo. Staying with friends of his parents, he meets up with problem child Ryuji Sakamoto, the withdrawn Ann Takamaki, art student Yusuke Kitagawa, and a talking, shape-shifting cat-like creature known as Morgana. During the protagonist's time there, feeling suppressed by their environment, the five form a group known as the "Phantom Thieves of Hearts", working together to carry out heists and encountering mysterious phenomena along the way.



Persona Q: Shadow of the Labyrinth



Persona Q: Shadow of the Labyrinth (ペルソナQ シャドウ オブ ザ ラビリンス Perusona Kyū: Shadō Obu Za Rabirinsu?) is a role-playing video game developed and published by Atlus for the Nintendo 3DS. It is a spinoff of the Persona series, which itself is a subset of the Megami Tensei series, combining characters and elements from both Persona 3 and Persona 4, with gameplay elements from the Etrian Odyssey series. It was released on June 5, 2014 in Japan, November 25, 2014 in North America, November 28, 2014 in Europe, and December 4, 2014 in Australia.

Contents

  • 1 Gameplay
  • 2 Story

1 . Gameplay


Persona Q is a crossover video game, containing characters from both Persona 3 and Persona 4. However, different from the source games, Persona Q's gameplay focuses further on being a dungeon crawler, comparable to the Etrian Odyssey series of games also produced by Atlus on Nintendo handhelds. Players choose to play from the perspective of either the Persona 3 protagonist or the Persona 4 protagonist, with each side featuring slight differences in the main story. As with prior Persona games, the player's choices alter the flow of the game.
The game comprises two main areas, Yasogami High and the labyrinths. Players can explore Yasogami High to converse with characters, heal their party, or purchase new weapons and equipment, or visit the Velvet Room where they can fuse new Personas. Labyrinths are the main portion of the game, in which the player's party, consisting of up to five party members, explores various dungeons fighting dangerous enemies to grow stronger and find treasures. As the player explores each labyrinth, a map is filled out on the bottom screen, which the player can manually edit to fill in more details, such as the location of walls and chests. When a floor is fully explored, a special treasure chest appears on that floor. The game features two types of enemies: Shadows, which appear randomly, and Field On Enemy-types (F.O.E.), more challenging enemies that move about on the field as the player moves, which can be avoided with the right planning. The game also offers several options to change the layout of the dungeons and quickly return to previous areas.
When an enemy is encountered, players battle against them using their Personas. Battles follow the same system as Etrian Odyssey with elements taken from the Persona games, as opposed to using the One More system of the main Persona games. Unlike the main games, in which characters besides the protagonists only had access to a single Persona, each character can equip one of multiple sub-Personas in addition to their main one, allowing them to use more skills. During the combat, players can take advantage of an enemy's weakness, which knocks them down and allows that character to use a skill without using up SP or HP on their next turn, as well as occasionally creating the opportunity for an all-out attack if all enemies are knocked down.


2 . Story

 
The game's story is split into two campaigns, which follow either the team of characters from Persona 3 or Persona 4; each campaign begins partway through the events of the characters' original games. Dialogue and events vary depending on the player's choice of protagonist. At Yasogami High School in Inaba, during the culture festival, a strange bell rings, trapping the Investigation Team inside a bizarre alternate version of the school. Meanwhile, the members of the Specialized Extracurricular Execution Squad (SEES) find themselves transported to the Velvet Room elevator, which suddenly winds up at the alternate Yasogami as well.   Discovering a labyrinth hidden below the school, the two groups meet amnesiac students Zen and Rei and decide to explore the area, fighting "shadows" along the way, in order to restore their memories and hopefully find a way to escape.
The combined group eventually explores all four labyrinths, successfully unlocking a route home and restoring Zen's memories. He reveals that his true identity is the human avatar of Chronos, the Greek deity of death, and Rei is really a girl named Niko who died of illness twelve years prior. When Chronos came to escort her to the afterlife, he was intrigued by her descent into nihilism as a result of having lived an apparently meaningless life. Chronos created the alternate Yasogami High, split himself into Zen and a powerful being known as the Clocktower God, and sealed both of their memories in order to try to bring Rei happiness. The Clocktower God is the one responsible for trapping SEES and the Investigation Team in the alternate Yasogami, hoping for them to traverse the labyrinths and recover Zen's memories so they can merge and become Chronos once again. The Clocktower God abducts Rei and transports her to the top of a clock tower outside the school. SEES and the Investigation Team decide to help Zen rescue Rei, and they ascend the tower and defeat the Clocktower God. Zen and Rei vanish into the afterlife, while SEES and the Investigation Team promise to meet again someday and return home, although their memories of the incident are erased.



Persona 4 : SpinOff & Remake

Persona 4 Golden

 

Persona 4 Golden, released in Japan as Persona 4: The Golden (ペルソナ4 ザ・ゴールデン Perusona Fō Za Gōruden?), was announced in August 2011 as an enhanced remake of Persona 4 for the portable PlayStation Vita. It was originally planned by Atlus to be a PlayStation Portable title, similar to Persona 3 Portable, which would have required removing some of the features of the PlayStation 2 game. However, the Vita provided sufficient resources that allowed Atlus to expand the game. It is an expanded version of the PlayStation 2 title, adding new features and story elements to the game. A new character named Marie was added to the story. Additional Personas, character outfits, and expanded spoken lines and anime cutscenes are included as well as two new Social Links for Marie and Tohru Adachi. The game supports the wireless networking features of the Vita, allowing a player to call in help from other players to help in dungeon battles. Another new feature is a garden that produces items the player can use in the various dungeons. The game was released in Japan on June 14, 2012. Persona 4: The Golden is also the first Persona game to be released in traditional Chinese.
The release of Persona 4: The Golden resulted in the surge of sales of PlayStation Vitas. During its debut week, the game sold 137,076 units in Japan. Media Create stated that the game's outstanding sales that surpassed the debuts of other titles from Persona series may be due to the exposure the Persona 4 game has had in other forms of media. As of mid-July 2012, the game had sold 193,412 units in Japan. The game was the eighth most purchased digital Vita game on the Japanese PlayStation Network in 2013. As of April 2014, the game shipped 350,000 copies in Japan, and over 700,000 copies were shipped worldwide as of December 2013.
A soundtrack was released in Japan on June 27, 2012, consisting of a single disc of 15 new tracks composed and arranged by Shoji Meguro and Atsushi Kitajoh.
In an interview with RPGamer at E3 2012, Atlus USA revealed that in terms of bonus content in the special "TV Channel" feature, the US release will have 99.9% of the content the Japanese version has, with only one or two commercials missing. It was released for the PlayStation Vita on November 20, 2012. A special 10,000 copies were also released on November 20, 2012, as the "Solid Gold Premium Edition". NIS America released the game in Europe on February 22, 2013.

Persona 4 Arena

 

A fighting game sequel, Persona 4 Arena, known in Japan as Persona 4: The Ultimate in Mayonaka Arena, was developed by Arc System Works, the company known for creating the Guilty Gear and BlazBlue series, and released in 2012 for arcades, PlayStation 3 and Xbox 360. As with the anime, the protagonist is named Yu Narukami. Aigis, Mitsuru, Elizabeth, and Akihiko from Persona 3 are also featured in the game. Set two months following the True Ending of the original game, the members of the Investigation Team are pulled back into the television and forced into a fighting tournament called the "P-1 Grand Prix" hosted by Teddie.
A sequel, Persona 4 Arena Ultimax, was released in Japanese arcades in November 2013, and for PlayStation 3 and Xbox 360 in late 2014. Taking place a day after the events of Arena, the Investigation Team must defeat their Shadows in a new tournament, the "P-1 Climax", in order to rescue the captive Shadow Operatives and stop the spread of a mysterious red fog engulfing Inaba. The game adds seven playable characters from Persona 3 and Persona 4 Golden, as well as a new playable antagonist, Sho Minazuki.





Shin Megami Tensei: Persona 4




Shin Megami Tensei: Persona 4 (ペルソナ4 Perusona Fō?) is a role-playing video game developed and published by Atlus for Sony's PlayStation 2, and chronologically the fifth installment in the Persona series, itself a part of the larger Megami Tensei franchise. Persona 4 was released in Japan in July 2008, North America in December 2008, and Europe in March 2009, and was later re-released on the PlayStation Network in April 2014. An enhanced remake for the PlayStation Vita, Persona 4 Golden (Persona 4: The Golden in Japan), was released in Japan in July 2012, North America in November 2012, and in Europe in February 2013.
Persona 4 takes place in a fictional Japanese countryside and is indirectly related to both Shin Megami Tensei: Persona 3 and the Persona 2 games. The player-named main protagonist is a high-school student who moved into the countryside from the city for a year. During his year-long stay, he becomes involved in investigating mysterious murders while harnessing the power of summoning Persona. The game features a weather forecast system with events happening on foggy days to replace the moon phase system implemented in the previous games.
The plot of Persona 4 was inspired by the work of mystery novelists owing to its murder mystery premise. The rural setting was based on a town on the outskirts of Mount Fuji and intended as a "'nowhere' place" and is the central setting to have players sympathize with the daily life of the characters. The developers added many in-game events to prevent the game from becoming stale. During the localization, numerous alterations to names and cultural references were made to preserve the effect through translation, but some Japanese cultural references were altered or removed.
The release of the game in Japan was accompanied by merchandise such as character costumes and accessories. The North American package of the game was released with a CD with selected music from the game, and, unlike Persona 3, the European package also contained a soundtrack CD. The music, as with the previous game, was composed primarily by Shoji Meguro. He was joined this time by Shihoko Hirata, who performed vocals on various songs, including the theme song "Pursuing My True Self". The game was positively received by critics and developed into a full franchise. Various manga and light novel adaptations and spin-offs have been produced. A television anime adaptation by AIC ASTA, titled Persona 4: The Animation, aired in Japan between October 2011 and March 2012, with an anime adaptation of Persona 4 Golden, produced by A-1 Pictures, airing as of July 2014. The game has also spawned two fighting game sequels, Persona 4 Arena and Persona 4 Arena Ultimax, and a rhythm game, Persona 4: Dancing All Night.


Contents

  • 1 Gameplay
    • 1.1 Personas
    • 1.2 Combat
  • 2 Story
    • 2.1 Setting and characters
    • 2.2 Plot
     
 1 . Gameplay


Persona 4 blends traditional RPG gameplay with simulation elements. The player controls the game's protagonist, a teenage boy who is named by the player, who comes to the town of Inaba for a year. Gameplay is divided between the real world of Inaba, where the protagonist carries out his daily life, and the mysterious "TV World", where various dungeons filled with monsters known as Shadows await. With the exception of scripted events, such as plot progression or special events, players can choose to spend their day how they like, be it participating in various real world activities, such as joining school clubs, taking part-time jobs, or reading books, or exploring the TV World's dungeons to gain experience and items. Days are broken up into various times of day, the most reoccurring being "After School/Daytime" and "Evening", with most activities causing time to move on. Certain activities are limited depending on the time of day, days of the week, and the weather, with most evening activities unavailable if the player visits the TV World that day. Furthermore, some activities and dialogue choices may be limited by the protagonist's five attributes; Understanding, Diligence, Courage, Knowledge, and Expression, which can be increased by performing certain activities that build them. Whilst the player is free to choose how to spend their time, if they fail to rescue someone who is trapped in the TV World by the time fog appears in town, which takes place after several days of consecutive rain, the game will end, forcing the player to return to a week prior. As the game progresses, the protagonist forms friendships with other characters known as "Social Links", which are each represented by one of the Major Arcana. As these bonds strengthen, the Social Links increase in Rank, which grant bonuses when creating new Personas in the Velvet Room. Additionally, strengthening Social Links with the main party members grant them additional abilities, such as the ability to perform a follow-up attack or an additional ability for their Persona.


1.1 Personas

 The main focus of the game revolves around Personas, avatars projected from one's inner self that resemble mythological figures and represent the façades worn by individuals to face life's hardships. Each Persona possesses its own skills, as well as strengths and weaknesses to certain attributes. As Personas gain experience from battle and level up, that Persona can learn new skills, which include offensive or support abilities used in battle, or passive skills that grant the character benefits. Each Persona can carry up to eight skills at a time, with older skills needing to be forgotten in order to learn new ones. Whilst each of the main party members have their own unique Persona, which transforms into a stronger form after maxing out their Social Link, the protagonist has the "Wild Card" ability to wield multiple Personas, which he can switch between during battle to access different movesets. The player can earn new Personas from Shuffle Time, with the protagonist able to carry more Personas as he levels up. Outside of the dungeons, the player can visit the Velvet Room, where players can create new Personas, or summon previously acquired Personas for a fee. New Personas are created by fusing two or more monsters to create a new one, which receives some of the skills passed down from its material monsters. The level of Personas that can be created are limited by the protagonist's current level. If the player has built up a Social Link relating to a particular Arcana, then a Persona relating to that Arcana will receive a bonus upon creation.

1.2 Combat


Inside the TV World, the player assembles a party, consisting of the protagonist and up to three other characters, to explore randomly generated dungeons, each tailored around a victim who had been kidnapped. On each floor of a dungeon, the player may find roaming Shadows, as well as treasure chests containing items and equipment. Players progress through the dungeon by finding the stairs somewhere on each floor to progress to the next, eventually reaching the final floor where a boss enemy awaits. The player enters battle upon coming into contact with a Shadow. The player can gain an advantage by attacking the Shadow from behind, whilst being attacked from behind themselves will give the enemy an advantage. Similar to the Press Turn system used in other Shin Megami Tensei games, battles are turn-based with characters fighting enemies using their equipped weapons, items, or the special skills of their Personas. Aside from the protagonist, who is controlled directly, the other characters can either be given direct commands or be assigned 'Tactics' which alter their battle AI. If the protagonist loses all of his HP, the game ends, returning players to the title screen.
Offensive abilities carry several attributes, including Physical, Fire, Ice, Wind, Electricity, Light, and Dark. As well as various enemies carrying different attributes, player characters may also have strengths or weaknesses against certain attacks depending on their Persona or equipment. By exploiting an enemy's weakness or performing a critical attack, the player can knock them over, granting the attacking character an additional move, whilst the enemy may also be granted an additional move if they target a player character's weakness. If the player knocks all of the enemies down, they may be granted the opportunity to perform an "All-Out Attack", in which all the players rush the downed enemies to inflict heavy damage. Following a battle, players gain experience points, money, and items from their battle. Sometimes after a battle, the player may participate in a mini-game known as "Shuffle Time", which can grant player various bonuses or new Personas.

 2 . Story

2.1 Setting and characters

Persona 4 takes place in the fictional, rural Japanese town of Inaba, which lies among floodplains and has its own high school and shopping districts. Unexplained murders have taken place in the small town, where bodies are found dangling from television antennas and their cause of death unknown. At the same time, rumor has begun to spread that watching a switched-off television set on rainy midnights will reveal a person's soulmate. The game also follows the main characters into the TV World, a fog-shrouded realm filled with monsters called Shadows, which can only be accessed through TV sets.
The protagonist is a high school student who has recently moved from a large city to Inaba, where he is to live and attend school for a year. At school, he quickly becomes friends with Yosuke Hanamura, the somewhat-clumsy son of the manager of the local Junes megastore; Chie Satonaka, an energetic girl with a strong interest in martial arts; and Yukiko Amagi, a calm and refined girl who helps out at her family's inn. A few days into the game, the protagonist, Yosuke, and Chie follow the "Midnight Channel" rumor, which leads them to discover the TV World and meet Teddie, a friendly creature that appears as a hollow bear costume. Using Personas, the students form an Investigation Team to investigate the connection between the TV world and the murders, and possibly capture the culprit. As the game progresses, the group gains new members, including: Kanji Tatsumi, a male delinquent who has a talent for feminine hobbies; Rise Kujikawa, a former teen idol trying to find her identity who moves to Inaba as a transfer student; and Naoto Shirogane, a young female detective investigating the case with the local police who wears masculine clothing and presents herself as male due to fear of rejection.

2.2 Plot

On April 11, 2011, the protagonist arrives in Inaba to live with the Dojimas, consisting of his uncle Ryotaro and his cousin Nanako, for one year, as his parents are working abroad. Just after his arrival, a TV announcer is found dead, her body hanging from an antenna; Saki Konishi, the high school student who had discovered the body, is later found dead herself, hung upside-down from a telephone pole. After the protagonist and his friends accidentally enter the TV world, they encounter Teddie, who helps them travel freely between the TV and real worlds. They awaken their Persona abilities, realizing that the murders stem from attacks by Shadows, beings native to the TV world created from repressed emotions, and are able to rescue several would-be victims. Yosuke, Chie, Yukiko, Kanji, Rise, and Teddie one by one come to accept the parts of their psyches they rejected, which manifest as giant Shadows in the TV world, allowing them to wield Personas whilst each joins the group in turn. Mitsuo Kubo, a student from another high school who disappears following the death of Kinshiro Morooka, the protagonist's foul-mouthed homeroom teacher, claims credit for the murders; it is eventually learned that Kubo only killed Morooka and played no part in the other murders, having murdered Morooka simply to gain credit for the other murders. Naoto Shirogane, a nationally-renowned "Detective Prince" investigating the case, is also rescued and gains a Persona, and joins the group who learn that "he" is actually a girl who assumed a male identity to avoid the police's sexism.
Events come to a head when Ryotaro Dojima mistakenly accuses the protagonist of being involved in the murders. Nanako is kidnapped during the protagonist's interrogation, leading Ryotaro to engage in a vehicular pursuit with the culprit. The chase ends as they both crash; the kidnapper escapes with Nanako through a television set in his truck, and the gravely-injured Ryotaro entrusts her rescue to the group. The group tracks them down within the TV world; the culprit, Taro Namatame, becomes a god-like monster—Kunino-sagiri—which attacks them but is defeated, and both he and Nanako are taken to the Inaba hospital. When Nanako appears to die, the group furiously confronts Namatame; as the protagonist, the player must help the others realize that Namatame is not the killer by pointing out the lack of a proper motive, and subsequently work to determine that Ryotaro's assistant, Tohru Adachi, is the true killer. Failure to do so ends the game with the party unable to solve the case; Nanako either remaining dead, or reviving but remaining hospitalised; and the recurring fog permanently setting in, the last of which will eventually lead to humanity's demise.
Having identified the culprit as Adachi, the party chases and locates him within the TV world. Adachi explains that his actions were out of both boredom and the belief that humanity is better off believing what it wants; his claims are dismissed by the party as the rantings of a madman. After fighting Adachi, he is possessed by Ameno-sagiri, the Japanese God of Fog, who reveals that the fog is harmful to people and will eventually cause humanity to fall into a permanent state of ignorance and transform into Shadows. Upon his defeat, he agrees to lift the fog, congratulating the party on their resolve. Defeated, the wounded Adachi agrees to assume responsibility for his actions and turns himself in. The game moves forward to the day before the protagonist must travel home. If the player returns to the Dojima residence, the game ends with the party sending the protagonist off as he departs Inaba. Alternatively, should the player be able to identify the unexplained cause of the Midnight Channel and attempt to resolve this plot element, the protagonist meets with the party, and together they decide to end the case for good.
The protagonist confronts the gas station attendant encountered at the start of the game, who reveals herself to be the Japanese goddess Izanami, the "conductor" behind the game's events. The cause of the recurring fog is established as an attempt to create a world of illusion by merging the TV world with the human world, all for the "sake" of humanity. The group tracks Izanami down within the TV world and battle her, but is at first unable to win; the defeated protagonist is given strength by the bonds he has forged with those around him, and with this power awakens a new Persona—Izanagi-no-Okami—which he uses to defeat Izanami. In doing so, the fog in each world is lifted, and the TV world is restored to its original form. The game ends with the party sending the protagonist off the following day, and a post-credits scene depicts the group resolving to remain friends forever, as the protagonist examines a photo of the party.












Persona 3 : SpinOff & Remake

Persona 3 FES

 

Shin Megami Tensei: Persona 3 FES (ペルソナ3フェス Perusona Surī Fesu?) is an add-on disc for Persona 3 containing updates to the original game, as well as a new epilogue in which the player controls Aigis. FES was released in Japan on April 19, 2007, as both a stand-alone game, and with the "director's cut" version of Persona 3. Overseas, the combined edition was published in North America by Atlus U.S.A. on April 22, 2008, and in Europe by Koei on October 17, 2008. According to the game's director, Katsura Hashino, the subtitle "Fes" is derived from the word "festival". This version of the game was re-released as a PS2 Classic on PSN for the PS3 in 2012. Players of the original Persona 3 are given the option of transferring certain data from the original version's save file, such as the player's compendium, social-related stats, and maxed Social Link items.
The expansion to Persona 3, in addition to adding new content to the main game (referred to as "The Journey", or "Episode Yourself" in the Japanese version), includes an epilogue to the original story entitled "The Answer" ("Episode Aegis" in the Japanese version). The core gameplay of The Answer is similar to that of The Journey, although the Social Link system has been removed, and the player does not attend school.

The Answer

The events of The Answer begin on March 31, shortly after the end of the original game. During the opening sequence, it is revealed that the Protagonist has died;[69] the other characters speculate that his death is related to his defeating Nyx.[70] The school year has ended, and the dorm is to be closed down soon. Aigis reveals to the group that she will not be attending school next year. During their last dinner party, the SEES members discover that they are trapped in their dorm, and that the day March 31 is repeating itself. Later, a large door-like hole opens in the floor of the dorm, and SEES is attacked by Metis, an anti-shadow weapon similar to Aigis. In the midst of fighting Metis to protect her friends, Aigis's Persona, Athena, transforms into Orpheus, the original Persona of the Protagonist. She also gains the Protagonist's Wild Card ability. Aigis is able to subdue Metis, whose actions were an attempt to end the time skip and save Aigis, who she calls her "sister".
Underneath the dorm is the Abyss of Time, the cause of the time skip. The Abyss contains seven doors, the insides of which contain multi-floor dungeons, similar in design to Tartarus; it is in these areas that the game's combat takes place. At the top of each dungeon, the characters witness an event from the past of a member of SEES. After seeing several of these flashbacks, the characters discern that the event shown in each door relates to how that person had awakened to their Persona. At the top of the seventh and final door, SEES fights a Shadow-like version of the Protagonist. After defeating it, each of them obtain a key. By combining the keys, they would be able to end the time skip and leave the dorm. However, Metis presents SEES with an alternative: instead of unlocking the front door of the dorm, they may also use the keys to travel back in time, to before the fight against Nyx and the death of the Protagonist. Now unable to agree on how to use the keys, the characters determine that they must fight each other to decide. Aigis, Fuuka and Metis claim all eight keys, which fuse into the Final Key. After debating on what to do now, they discover a third, new door in the Abyss of Time, which the group uses (without the Final Key) to travel to the moment the Protagonist sealed Nyx from the world.
Metis explains that the purpose of the seal created by the Protagonist was not to seal away Nyx herself (who is not inherently evil), but to prevent humanity's despair from calling out to Nyx and bringing about the Fall once more. The subconscious will of mankind to despair and wish for death constantly rebirths a monster called Erebus that summons Nyx to destroy the world; Metis implies that Erebus's contact with Nyx is what caused the Fall (that was prevented by SEES). SEES realizes that the wishes that created Erebus also came from them, and so they fight it, and are able to defeat it. Mitsuru points out that Erebus will return, as humans will never stop wishing for death. After breaking the time skip and exiting through the front door of the dorm with the Final Key, Metis, Aigis, and the rest of SEES are summoned to the Velvet Room, much to Igor's (pleasant) surprise. It is here they learn of Metis's true origins: that she is a manifestation of a part of Aigis's personality. Distraught over the death of the Protagonist, she no longer wanted to live like a human, and wished to return to being a machine. However, after being set free from the Abyss of Time, Aigis changes her mind, deciding to continue to attend school, something she had chosen not to do earlier.


Persona 3 Portable

 

Shin Megami Tensei: Persona 3 Portable (ペルソナ3 ポータブル Perusona Surī Pōtaburu?), an enhanced remake of Persona 3 for the PlayStation Portable, was released in Japan on November 1, 2009, and released in North America on July 6, 2010. It came to most of Europe on 29 April 2011 and the UK on 28 April 2011. The announcement in Famitsū revealed that the player would have the option to play as a female character. This selection alters some aspects of the story: the first Persona gained by the Protagonist, Orpheus, has a different appearance; Igor's assistant in the Velvet Room, Elizabeth, can be replaced with a male equivalent named Theodore. The gender choice also alters some aspects of the Social Link stories. In addition to the new playable character, there are two new difficulty levels to select from alongside the original game's three. Persona 3 Portable only includes the story of the original Persona 3; however, general changes have been made to the plot, regardless of character choice.
The game's revised battle system draws on elements added in Persona 3's successor, Persona 4. In combat, the player is able to directly control every character, as an alternative to utilizing the game's artificial intelligence. The ability to guard has been added, and allies will take fatal attacks for the Protagonist, preventing his or her death. Outside of Tartarus, instead of navigating the game world by directly controlling the Protagonist, the player guides an on-screen cursor around an area, allowing interaction with characters and objects. The game includes the voice acting of the original game, although characters are not shown in the world, instead being represented by on-screen portraits. In addition, the anime cutscenes seen in the original Persona 3 were replaced to feature in-game graphics. Shoji Meguro composed 10 new musical tracks for Persona 3 Portable; with the majority of them being written for the female protagonist's playthrough. Several cameos of characters from Persona 4 have been added to Persona 3 Portable, including Yukiko Amagi, a playable character from Persona 4. It also features a cameo from Vincent Brooks, the protagonist of Catherine.



Shin Megami Tensei: Persona 3





 Shin Megami Tensei: Persona 3 (ペルソナ3 Perusona Surī?) is a role-playing video game developed by Atlus, and chronologically the fourth installment in the Persona series, a subseries of the Megami Tensei franchise. Persona 3 was originally published in 2006 on the PlayStation 2 by Atlus in Japan; the North American release of the game was delayed due to issues with the publication of the official art book. An add-on disc entitled Persona 3 FES, containing a "director's cut" of the original game, as well as a new epilogue, was released alongside Persona 3 in Japan in 2007, and in 2008 in other territories, with a re-release of FES on the PlayStation Network in 2012.
In Persona 3, the player takes the role of a male high-school student who joins the Specialized Extracurricular Execution Squad (SEES), a group of students investigating the Dark Hour, a time period between one day and the next that few people are aware of. During the Dark Hour, the player enters Tartarus, a large tower containing Shadows, creatures that feed on the minds of humans. To fight the Shadows, each member of SEES is able to summon a Persona, a manifestation of a person's inner self. The game's most iconic feature is the method by which the members of SEES release their Personas: by firing a gun-like object called an Evoker at their head. In addition to the standard elements of role-playing games, Persona 3 includes elements of simulation games, as the game's protagonist progresses day by day through a school year, making friends and forming relationships that improve the strength of his Personas in battle.
There are official soundtracks for Persona 3, Persona 3 FES, and Persona 3 Portable, as well as an arrangement album containing music from multiple games in the Persona series. Music from the game has also been performed live at two concerts dedicated to the Persona series. Persona 3 has seen a manga adaption, multiple radio dramas. Critical reception of Persona 3 was mainly positive; reviewers enjoyed the game's social elements, while some found its combat and environments repetitive. Persona 3 FES's epilogue was said to give narrative closure to the original game, although it was criticized for not featuring the simulation aspect of Persona 3.
A PlayStation Portable version of Persona 3, titled Persona 3 Portable was released in Japan on November 1, 2009, and in North America on July 6, 2010. The remake adds the ability to play as a female protagonist, new story elements and music, and a new interface designed for the PSP. In 2008, an original non-canon anime set 10 years after the events of Persona 3, entitled Persona: Trinity Soul, was released in Japan and later in North America. Two fighting games that continued the storyline of select members of S.E.E.S., Persona 4 Arena and Persona 4 Arena Ultimax, were released in 2012 and 2013 respectively.

 

Contents

  • 1 Gameplay
    • 1.1 Personas and Social Links
    • 1.2 Tartarus and Combat
  • 2 Plot
    • 2.1 Setting
    • 2.2 Characters
    • 2.3 Story
     
1 .  Gameplay




 Persona 3 is a game that combines elements of traditional role-playing games and simulation games. The game follows the protagonist character, balancing their daily life of going to school and building relationships with other people with fighting evil beings known as Shadows during the mysterious Dark Hour. Each day is divided up between various time zones, the most common of which are "After School/Daytime" and "Evening". With the exception of scripted events, such as plot progression or special events, the player is free to choose how each day is spent, with most activities causing time to pass on. The types of activities and characters that can be interacted with vary depending on the day of the week and time of day. Additionally, some activities are limited by the protagonist's three attributes; Academics, Charm, and Courage, which can be built by performing various activities or making certain correct choices.During the evening, players can choose to visit Tartarus, the game's main dungeon, where they can build their party's experience and gain new items. On the day of the full moon, players will participate in a boss battle in order to progress the story.
 
1.1 Personas and Social Links

The main element of the game are the Personas, various creatures and monsters which are associated with the Major Arcana of the Tarot. Each Persona has its own set of strengths and weaknesses, and possess various abilities, ranging from offensive and support abilities, to passive abilities that support the character. Whereas each of the game's main characters has their own Persona, some of which change form as the story progresses, the protagonist is capable of wielding multiple Personas, which can be switched between during battles. New Personas can be created by visiting the Velvet Room and fusing together multiple Personas, passing along certain moves from the Personas used. The Personas that a player can create are limited by the current level of the protagonist. Personas can also be obtained from Shuffle Time following battles, and previously obtained Personas can be summoned from the Persona Compendium for a fee. The Velvet Room additionally allows players to take on quests, such as retrieving certain items, in order to obtain a reward.
New to the series are Social Links, bonds that are formed with several of the game's characters, with each Social Link representing a specific Major Arcana. By spending time with these characters, these Social Links increase in rank. When creating a Persona of a particular Arcana, an experience bonus will be granted if that Arcana possesses a Social Link, with greater bonuses awarded depending on the rank. Performing certain activities or carrying a Persona of a respective Arcana can help bring a Social Link closer to increasing in Rank. Maxing out a Social Link gives players the ability to create specific Personas of each Arcana. Conversely, negative actions, such as incorrect dialogue choices or dating multiple characters, can result in a Reversed Social Link, which can prevent players from summoning Personas of that Arcana until fixed. In the worst-case scenario, a Reversed Social Link can break, effectively removing all Personas of that Arcana from the game.

1.2 Tartarus and Combat



Tartarus is the game's main dungeon, which can be visited during the evening, provided the conditions allow it (e.g. the absence of some characters may prevent the player from visiting Tartarus that night). The player may order the other party members to split up to explore the area, or automatically attack Shadows on sight. Players will eventually come across boss floors, in which the player must defeat powerful Shadows in order to continue their progress. Additionally, certain floors halt further progress through the tower until the story progresses. Occasionally, innocent civilians will wander into Tartarus, winding up on certain floors. Rescuing these civilians safely before a full moon appears grants bonus rewards obtained from the police station. Spending too much time in Tartarus may cause characters to become "Tired" or "Sick", which can affect their performance during battle. Additionally, if the protagonist becomes Tired or Sick, some activities, such as studying at night, may be hampered. Players can recover their status by taking certain items, visiting the infirmary, or going to bed early.
Battle occurs when the player comes into contact with a Shadow roaming the floor, with the battle party consisting of whoever is in close proximity. Attacking the Shadow without being noticed will give the player an advantage, whilst the enemy gains an advantage if the player is attacked first. Battles use the "Press Turn" system, in which both allies and enemies take turns to attack using weapons, items, or Persona abilities. Using the Tactics option, the player can assign specific battle AI to each party member (in Persona 3 Portable, the may also choose to issue direct commands). Offensive attacks are divided into three physical types; Strike, Slash, and Pierce, and six elements; Fire, Ice, Electricity, Wind, Light, and Dark, attributes of which both Personas and Shadows may possess strengths and weaknesses against. Physical abilities use up HP whilst elemental and support magic use SP. By exploiting an enemy's weakness or performing a critical attack, characters can knock the opponent down, granting that character an extra turn, though enemies can also take advantage of an ally's weakness to gain an additional turn. If the player manages to knock all opponents down, they may be granted the opportunity to perform an All-Out Attack, in which all able party members assault the enemies for massive damage. Allies who lose all of their HP can be revived using revival items and abilities, but if the protagonist loses all of their HP, the game will end.
When a battle is won, players gain experience points which are divided amongst the party members. Earning enough experience allows Personas to increase in level, granting improved stats and new abilities. Some Personas may also grant Skill Cards, which can be given to other Personas to teach them new abilities. Raising the protagonist's level will allow higher level Personas to be summoned in the Velvet Room, as well as allow the player to carry more Personas. At the end of certain battles, a minigame known as Shuffle Time may appear, in which players select a card from a set that is shuffled around. These can grant bonuses, such as additional experience points, cash, or restored health, or give the player new Personas. However, selecting a cursed card will cause an extremely powerful monster, Death, to appear on the current floor.

 2 . Plot

2.1 Setting

 The story of Persona 3 takes place in a 2009 CE Japanese city called Iwatodai (巖戸台?), built and funded by the Kirijo Corporation. Experiments carried out ten years ago created the Dark Hour, a period of time that exists between one day and the next. During this time, most people are transmogrified into coffins and are not aware of the Dark Hour; however, there is a select group of people who aren't. The Dark Hour bends reality; Gekkoukan High School, where most of the characters attend school during the day, becomes a huge labyrinthine tower called Tartarus, and beasts known as Shadows roam the area, preying on the minds of those still conscious. The Shadows leave their victims in near-catatonic states outside of the Dark Hour. To investigate and learn about the Dark Hour, Shadows, and Tartarus, the "Specialized Extracurricular Execution Squad", or SEES, was created. SEES is a group of high-schoolers capable of summoning beings known as Personas to combat Shadows. The Persona 3 instruction manual describes Personas as being "a second soul that dwells deep within a person's heart. It is an entirely different personality that emerges when a person is confronted with something from outside his world." Persona-users usually summon their Persona by firing a gun-like object called an Evoker at their head.

2.2 Characters
 
The main character of Persona 3 is a silent protagonist, named by the player at the start of the game. He is a teenage boy, orphaned as a child, returning to the city he grew up in ten years prior to attend Gekkoukan High School. After learning of his ability to summon a Persona, he joins SEES, which is composed of students at his school: Yukari Takeba, a popular, cheerful girl; Akihiko Sanada, a calm and collected senior who leads the school's boxing team; and Mitsuru Kirijo, the Student Council President and daughter of the head of the Kirijo Group, who provides backup during battle. As the game progresses, SEES gains several new members: Junpei Iori, a class clown and the Protagonist's best friend; Fuuka Yamagishi, a shy girl who replaces Mitsuru as a support character; Aigis, a female android designed by the Kirijo Group to fight Shadows; Ken Amada, a middle schooler whose mother was killed by a Persona-user; Shinjiro Aragaki, a former member of SEES who quit due to past events; and Koromaru, a dog capable of summoning a Persona.

2.3 Story
 
Persona 3 begins with the Protagonist transferring to Gekkoukan High School, and moving into a dorm in the city. After learning of his ability to summon a Persona, he is asked to join SEES, and is eventually elected its leader in combat. Additional members join SEES over time, all students attending Gekkoukan: Junpei, who had only recently discovered his ability to summon a Persona; Akihiko, whose arm injury prevented him from fighting; and Fuuka, who replaces Mitsuru as the team's support member. After awakening to his Persona ability, the Protagonist is transported to the Velvet Room, which its proprietor, Igor, says is a realm between "dream and reality". Igor explains to him that his Persona ability is special: he is the only member of SEES capable of wielding multiple Personas in battle. In-game, the Velvet Room is where the player may fuse two or more Personas to create a new one. Igor also encourages the Protagonist to meet people and form bonds with them, known as Social Links. According to Igor, the power of his Social Links will determine his potential in combat.
On nights when the moon is full, the city is attacked by a Shadow more powerful than the ones found in Tartarus. After several of these incidents, Mitsuru is forced to reveal to the team the origin of Tartarus and the Dark Hour. Ten years earlier, the Kirijo Group, a research company founded by Mitsuru's grandfather, began amassing and containing Shadows. They studied and performed experiments on them, in order to harness their power. However, the experiments went awry, allowing the Shadows to escape and assemble into twelve larger creatures. Each is affiliated with one of the twelve Major Arcana. SEES's leader, Shuji Ikutsuki, informs them that, if they were to defeat all twelve of the greater Shadows, Tartarus and the Dark Hour would disappear forever.
As the year continues, the group adds two more Persona-users to their team: Ken and Koromaru. While vacationing in Yakushima, Junpei, Akihiko, and the Protagonist encounter Aigis, who had recently escaped the laboratory where she was kept, despite having been deactivated for years. For reasons she cannot explain, she has a need to be near the Protagonist, even breaking into his dorm room at night to monitor him. Aigis is also enlisted in SEES. After defeating the twelfth and final Shadow, SEES learns that they had been mislead by Shuji Ikutsuki. By destroying the greater Shadows, they have freed parts of a being known as Nyx, which will bring about the end of the world if it is fully restored. Nyx, or the "maternal being", is the creator of Shadows; she is drawn to Earth by The Appriser, or "Death", a Shadow of the Death arcanum. SEES encounters The Appriser disguised as Ryoji Mochizuki, a recent transfer student to Gekkoukan High School.
The Shadow experiments performed ten years earlier created the Death Shadow, albeit in an incomplete state. Aigis, unable to defeat the Shadow, sealed it inside the Protagonist, who was a child at the time. By defeating the twelve greater Shadows, the Death Shadow was recreated. Its purpose is to usher Nyx into the world, who will bring about the extinction of the human race. Ryoji insists that Nyx cannot be defeated; however, he offers SEES an alternative. If they were to kill him, their memories of the Dark Hour and Tartarus would vanish, allowing them to continue life unaware of their impending death. Aigis, who now realizes why she wanted to protect the Protagonist, begins to believe that she is useless. She urges SEES to kill Ryoji, as they cannot defeat Nyx. Through encouragement from her friends, however, she gains the resolve to join with SEES as they attempt to fight Nyx.
On December 31, New Year's Eve, the player must decide whether to kill Ryoji. If the protagonist kills him, the game cuts to Graduation Day, with the entirety of SEES (barring Aigis) losing their memories of the Dark Hour and the Shadows, ending on a dark note as they prepare to celebrate in blissful ignorance until Nyx inevitably brings about the fall. If he is spared, then the game continues, and on January 31, SEES ascends to the roof of Tartarus to face Ryoji, who has transformed into the Nyx Avatar. While they are able to defeat him, Nyx continues to descend to Earth. As this is happening, the Protagonist is summoned to the Velvet Room, where Igor reminds him that the power of his Social Links would determine his potential. The Protagonist hears the voices of his friends encouraging him. The strength of his Social Links grants him the power of the "Universe", allowing him to seal away Nyx from humanity. The world returns to normal, though the memories of the past year related to the Dark Hour are lost to the members of SEES. However, Aigis and the Protagonist do remember. On Graduation Day, the two go to the roof of the school, where the members of SEES had promised to meet should they stop Nyx and live to see their graduation. As Mitsuru gives her graduation speech, she and the rest of SEES suddenly regain their memories, and the group rush to the roof to fulfill the promise they all made. It is here that Aigis thanks the Protagonist for giving her a purpose in life: protecting him.

Persona 2: Eternal Punishment





Persona 2: Eternal Punishment (ペルソナ2 罰 Perusona Tsū: Batsu?) is a role-playing video game developed by Atlus, and chronologically the third installment in the Persona series, a subseries of the Megami Tensei franchise. It was originally published in 2000 by Atlus in Japan and North America for the PlayStation. The game was later remade by Atlus for the PlayStation Portable. This version, released in Japan in 2012, did not receive an overseas release. In response to this, the original version was released on PlayStation Network in 2013.
Eternal Punishment takes place in the fictional Japanese city of Sumaru, and is a direct sequel to Persona 2: Innocent Sin. Taking place a year after Innocent Sin, the game follows reporter Maya Amamo as she investigates the Joker Curse, a malign phenomenon where people's wishes and rumors are coming true and causing chaos. During her investigations, she and others who join her gain the ability to summon Personas, personified aspects of their personalities. The gameplay features turn-based battle gameplay, where characters use their Personas in battle against demons, and a separate Rumor system, where rumors spread around the city can influence events in the characters' favor.
Halfway through the production of Innocent Sin, writer Tadashi Satomi felt that a fresh point of view was needed in addition to Tatsuya, laying the groundwork for Eternal Punishment. The original producer (Kouji Odaka), character designer (Kazuma Kaneko) and composers (Toshiko Tasaki, Kenichi Tsuchiya and Masaki Kurokawa) returned alongside Satomi. The second game began development after Innocent Sin was completed, and while it reused most of the assets from Innocent Sin, the gameplay and Rumor system were improved upon. The game's theme song, "Change Your Way", was written by English singer-songwriter Elisha La'Verne based on the game's premise. Reception of the game in Japan and the west has generally been positive.

Contents

  • 1 Gameplay
  • 2 Synopsis
    • 2.1 Setting and characters
    • 2.2 Plot
     
1 . Gameplay
  


Persona 2: Eternal Punishment is a role-playing game where the player takes control of a group of characters exploring the fictional city of Sumaru. The camera follows the party from an adjustable angled overhead perspective. The city in general is navigated using an overworld map. A key element to the story and gameplay is the Rumor system: after the characters hear a rumor, they can spread that rumor around the city using certain characters, and those rumors can grant the characters special items or other positive or negative effects.
Battles consist of both story-related boss fights and random encounters with standard enemies. Battles are turn-based, with the player characters and enemies moving around a small battle arena to perform actions. Once the player has laid out their strategy in the battle menu, the characters perform their assigned actions until the battle ends with victory for one side or the player pauses the action to change strategies. Instead of the grid-based battle system from the original Persona, party members and enemy units act in the same phase of a turn, rather than being restricted by their placement on the field.
During battle, players cast spells using an assigned Persona: each spell drains a character's Spell Point meter. Each Persona has different elemental strengths and weaknesses, and different Personas can be used for defense, healing or elemental attacks. While a Persona is originally quite weak, if it is used enough, it will achieve a higher rank, with Rank 8 being the highest possible. As the Persona's rank is raised, that Persona is able to cast more powerful spells. In addition to individual actions, the player can align characters to trigger a Fusion Spell: when two or more party members use a certain sequence of spells, they will automatically summon multiple Personas to generate a powerful attack. During battles, both characters and Personas earn experience points. The player has the option to activate an Auto-battle option, having combat play out without player interaction.
During battle, the player can converse with enemies, though they are restricted to a single set of dialogue options instead of four as in the original Persona. If the player succeeds in talking with the enemy using the right character, it both causes the enemy to leave the battlefield and gains a spell card (a Tarot card linked to one of the Arcanum or family of Personas), which can be used to create Personas in a location called the Velvet Room. In the Velvet Room, the player can summon a new Persona that belongs to a spell card's particular Persona family group. As a character gains experience levels, more powerful Personas from a spell card's group become available. In addition to pre-set spell cards, the player can also obtain blank skill cards by forming contracts with enemies through the right conversation. These blank skill cards can be tailored to fit a chosen Persona family.

 2 . Synopsis


2.1 Setting and characters


Set a few months after the ending of Persona 2: Innocent Sin, Eternal Punishment takes place in 1999 in Sumaru (珠閒瑠?), a fictional seaside city in Japan with a population of 1.28 million with its own media stations and a structure leftover from its foundations during the Warring States period. Many of the characters come from two high schools in Sumaru: Seven Sisters (七姉妹学園?), a prestigious school the protagonist of Innocent Sin, and the less-prestigious Kasugayama (春日山?). All the protagonists wield Personas, manifestations of their personalities. The ability to wield Personas was granted to them by Philemon, a benevolent personification of humanity's Collective Unconscious. The events of Innocent Sin are said to stem from a contest between Philemon and his opposite Nyarlathotep to see if humans could find a higher purpose in life despite embracing contradictory emotions. During the events of Innocent Sin, Nyarlathotep influenced events in his favor and all the world except Sumaru City was destroyed. In order to reset events, the party used the power of the Collective Unconscious to will the key event that caused the events of Innocent Sin out of existence in exchange for their memories of those events: this created an alternate timeline, with the Innocent Sin timeline existing as a separate "Other Side". A key element to the story of Eternal Punishment is Kegare, a negative energy that can possess humans and trigger rises in crime and the perpetuation of more Kegare.
The main protagonist of Eternal Punishment is Maya Amano, a reporter for teen magazine "Coolest" who had previously been a playable character in Innocent Sin. She is joined on her adventure by others, including people who were involved in the events of Innocent Sin: Tatsuya Suou, a student at Seven Sisters and the main protagonist of Innocent Sin; Ulala Serizawa, a school friend of Maya's an aspiring fashion designer; Baofu, a former prosecuting attorney out for revenge against the Taiwanese Mafia; and Katsuya Suou, Tatsuya's older brother and a sergeant in the Sumaru City Police Department. Returning antagonists include Tatsuya Sudou, a madman who was involved in the incident that precipitated the events of Innocent Sin; and Takahisa Kandori, a former servant of Nyarlathotep and the main antagonist of Revelations: Persona who is resurrected through the power of Kotodama. Kandori in turn serves Tatsuzou Sudou, Tatsuya Sudou's father. Two other central characters from Revelations: Persona, Kei Nanjō and Eriko Kirishima, act as supporting characters and optional playable characters. The other protagonists of Innocent Sin (Eikichi "Michel" Mishina, Lisa "Ginko" Silverman, Juna Kashihira) play minor supporting roles.


2.2 Plot


Eternal Punishment begins when Maya is sent to write a story about the Joker phenomenon: according to rumor, if someone phones their own number, the Joker will kill on request. Going to Seven Sisters, she, Ulala, and Katsuya find the school principal murdered by the Joker. The Joker then attacks them, forcing each of them to summon their Personas. After the Joker knocks them out, Philemon contacts them and warns of a growing danger to the city. After waking, the three pursue the Joker into the school clock tower, where he attempts for force a student to remember the events of Innocent Sin. They are saved by Tatsuya, who tells Maya for forget about him. After Katsuya is removed from the case by his superior Captain Shimazu, he teams up with Maya and Ulala to find the Joker. They eventually ally with Baofu, who believes that Tatsuya Sudou and his father Tatsuzou are involved with the Joker. Going to the mental institution where Sudou is held, they discover that Tatsuzou sent Taiwanese Mafia hitmen to kill Sudou. Once confronted, Sudou admits that he is the Joker, and reveals that he is attempting to trigger the reappearance of the Other Side. Pursuing him to the Sky Museum, the party run into Tatsuya, and save Jun from Sudou after he sets the building on fire. After escaping with the museum's visitors on a blimp, an injured Sudou makes a final attack that damages the blimp before Tatsuya kills him, then the blimp is evacuated. When the party regroup, Tatsuya has vanished.
Upon their return, the party continue to investigate Tatsuzou's activities, and find that negative feelings are turning other people into new "Jokers", who are in turn being kidnapped by Tatsuzou's agents. The party eventually learn that Tatsuzou and a secret organization he leads, the New World Order, is manipulating all Sumaru's vital services for his own ends. After this, they hear of two others, Kei and Eriko, investigating the New World Order and their links with the Joker curse and an increasingly prevalent fortune telling craze used to manipulate the spread of rumors: they are involved due to the possible involvement of Kandori, a former enemy of theirs, who is posing as Tatsuzou's secretary. Depending on the party's actions at this point, either Kei or Eriko will join their party as they go to investigate the holding area for the new Jokers. Upon arriving, they find Eikichi captured by Kandori while looking for a friend. While Kandori attempts to awaken Eikichi's memories of the Other Side, Tatsuya intervenes and enables the party and Eikichi to escape. The group then save Lisa and her girl group from their promoter, another Order member, with help from Tatsuya, who again vanishes afterwards. Through a friendly informant in the Police, they learn the New World Order's ultimate goal: to raise Sumaru City in the rumor-generated spaceship "Torifune", and trigger the destruction of the Earth's surface by sacred dragons by creating a concentration of Kegare to create a new world free of sin. The only way to stop the plan's fulfillment is defeating the Order.
After failing to corner Tatsuzou and puzzled about Tatsuya's motives, the party finally persuade Tatsuya to reveal the truth. During the original confrontation with Nyarlathotep, Maya was killed, prompting the rest of the group (Tatsuya, Lisa, Jun and Eikichi) to reset events. Tatsuya refused to forget the events of the Other Side, creating a dangerous loophole: if all the other members of the original group could be forced to remember, the Other Side would be brought back into existence, destroying the present reality. After revealing this, Tatsuya is allowed to join the party in place of either Kei or Eriko. After returning to Sumaru proper, the city is raised by Tatsuzou as part of Torifune. Successfully infiltrating Tirofune and defeating Tatsuzou and his "god" Gozen, the city returns to the surface, but the party are drawn into the Collective Unconscious by Nyarlathotep. Making their way into his domain, they discover Nyarlathotep has kidnapped Eikichi, Lisa and Jun in an effort to force their memories of the Other Side into reality. Defeating the Shadow Selves guarding them, the party saves each of them, then confront Nyarlathotep, who mocks Tatsuya for refusing to fulfill his part of Philemon's agreement. After Nyarlathotep is defeated, Tatsuya fulfills his side of the bargain, and after saying his final goodbyes separates his Other Side consciousness from his current self. With the city returned to normal and any specific memories of the Other Side gone, the party return to their normal lives.